As-Tarkhan

As-Tarkhan is a game of trade and commerce, where merchants, nobles, and landowners of the 1600s Volga River delta vie for property, reputation, and dominance. Around the hub of the Caspian Sea, As-Tarkhan comes alive as a rich melting pot of trade and culture, where Russia, Scandinavia, Persia, Mongolia, and India mix heritage and traditions. Industry, in its infancy, is just beginning to spread. But beneath this, there lie hidden struggles for power. It will take cunning to survive.

Game Setup

Shuffle all decks. Shuffle the Plant Deck, Animal Deck, and Mineral Deck together; they collectively are considered the "Resource Deck".

Place the following, in order from left to right, on the table: Harvest Mat, Market Mat, Industry Mat, and Goal Deck. Place the Resource Deck and Opportunity Deck on the spots marked for them on the Market Mat. Place the Industry chits and Producers on their marked areas on the Industry Mat.

Give each player a Player Mat. Deal out two Goal cards from the Goal Deck to each player; these cards should remain hidden from all other players. Players should keep them face-down on the Goal Cards section of their Player Mat.

Randomly designate one player to be the first player for the first round of phases. Give that player the "leader token"- an object to remember who is going first for this round of phases.

Game Play

Game play takes place over "phases". A phase is a period of time set aside for an activity. There are four phases in a "round" of phases: Harvest, Market, Industry, and Goals. During any one particular phase, every player (starting with the player with the leader token and progressing to the left) takes their turn doing the activity designated for that phase. After an entire round of phases, the player with the leader token passes the leader token to player to their left.

The Harvest Phase

When the Harvest phase begins, ensure that there are two columns of five resource cards each face-up dealt onto the Harvest Mat. Notice that the Harvest Mat has the two columns marked as Latent and Available; as each player takes their turn in the Harvest phase, they select three cards from the Available column and place those cards face-up onto the Resources section of their own Player Mat. After all three have been taken, the three Latent resources directly across from the three that were taken move into the Available column. Fill the three empty spots in the Latent column with cards drawn from the Resource Deck. If the Resource Deck runs out, reshuffle the Resource discard pile and use that as the Resource Deck.

The Market Phase

When the Market phase begins, ensure that there are at least three Resource cards in the Supply column of the Market Mat. Discard any existing cards from the Demand column, and deal as many Opportunity cards into the Demand column of the Market Mat as there are players. If the Opportunity Deck runs out, reshuffle its discard pile and use that.

As each player takes their turn in the Market phase, they may individually choose to Haggle with other players, or Trade with the market directly.

The Industry Phase

During a player's turn in the Industry phase, they may do any or all of the following any number of times they choose:

The Goal Phase

During a player's turn in the Goal phase, they may do one action from the following list:

Endgame and Victory

If, at the end of a round of turns, at least one player reaches 40 Victory Points (taking into account their Industry chits, their capitalized Opportunity cards, and their fulfilled Goal cards), then the game ends. The player with the most Victory Points wins.